Fuel capacities based on real data 1.7
Update to 1.5 to make it compatible with Version 5.1 of SnowRunner!
If there’s a game update that changes any truck file, I’ll update the mod.
manual installation only – see easy tutorial below
small size, only necessary data touched and uploaded
fuel capacity changed to real values for every vanilla truck
fuel consumption slightly lowered for several engine types
supports multiplayer if every player has the mod installed
If you like the mod, please subscribe – thumbs up – unsubscribe =) Or stay subscribed to get update notifications!
Thanks a lot for your support! If you find a mistake please let me know, and I’ll take care of that!
This mod may not be for everybody!
It will change the experience of the game! Some vehicles in SnowRunner have way too little fuel capacity. However, I do understand the general sense of challenge and balance of why fuel was integrated into this game as it is right now. As a single-player and a fan of realism, I couldn’t stand some of the trucks and how they were just not usable, at all without the need for refueling every 10 to 15 minutes. I started changing some trucks I didn’t like, and then I searched for real-life data and changed them all! Also I changed some of the fuel consumptions, which felt way too high. This should not feel like cheat vehicles, but it definitely changes the balance of the game. If you like realistic values, at least on the fuel side, this mod is for you!
If you see anything wrong, please let me know!
This mod works in multiplayer if all players have it installed.
In the following, I’ll provide a little installation and backup guide:
Make sure, you have WinRAR installed! Installing with subscribing won’t work, as with most mods around here.
Download the file
Navigate to the path you have SnowRunner installed to
Follow the folders: SnowRunneren_uspreloadpaksclient
Create a folder called ‘Backup’ to save your original file.
Copy the file ‘initial.pak’ into that Backup folder. Now you are ready to install the mod!
Open the original file ‘initial.pak’ with WinRAR.
Open the mod-file ‘Fuel_capacities_based_on_real_data.zip’ with WinRAR, as well.
Now drag and drop the [media]-folder from the mod-zip-file into ‘initial.pak’.
The files in ‘initial.pak’ will be overwritten.
Close everything and you can start playing.
If you don’t like it and want to revert: Navigate back to your installation folder and delete the edited ‘initial.pak’. Then copy the original file from your ‘Backup’-folder, and everything is vanilla again.
The following is a list of what I changed. I had trouble finding RL-data for the Kolob 74941, Pacific P16, and Royal BM17. If you know the correct values, please let me know!
|vehicle||vanilla fuel capacity||real-life fuel capacity||misc|
|kolob_74941||340||1590||Value will be changed in the next version to 1210 – thanks to @m-payne and @modebcn|
|pacific_p16||300||800||no real life data found, using a slightly higher value than for the pacific_p12w|
|royal_bm17||280||750||no real life data found, using capacity that fits the tanks|
|tuz_420_tatarin||300||300||I had actual per-minute-data for it. Ingame it used around three times more than in reality|